|Update: Black Wall|
February 29, 2020
Still working my way through the remaining reported issues. Only 123 left!
Highlights from this week: an overhaul of the tool-slot system to make it less error-prone and consolidate some of the dead-end tool choices, less-griefable rails, removable roses on hats, and black painted walls.
The biggest change is the way that committing to learning a tool works. While you're in the process of learning, you now get one free use of every available tool. After using a tool once, you've almost learned it, but you haven't yet committed to spending a tool slot on it yet until you use it one more time. This dramatically reduces the feeling of wasting a valuable tool slot on something that you learned by accident.
I'm also in the process of phasing out the "eating bonus" that was put in place during the first big Steam sale. This means that the food supply will get a little bight tighter over the next few days, and the game will be a bit more challenging. Keep in mind that this is balanced by a reduced rate of food consumption. So even as the value of each bite of food is reduced some, the frantic feeling of "needing to eat constantly" won't resurface.